Thursday, March 10, 2011
Sunday, February 20, 2011
What's New?
Hey everyone, Flaming Brain Studios has a newly revamped website. The site is still in the works and being updated as we speak, but I feel it will give everyone a clear picture of where the company is going. I am a proud supporter of this group of dedicated artists and have a world of confidence they we as a team will make something great.
http://www.flamingbrainstudios.com/
Currently waiting on this piece of reference material, Scott Spencer continuously prevails at delivering books that are outstanding for enhancing your character creation knowledge through Zbrush. Definitely recommend to any artists that has basic knowledge of Zbrush and needs to further hone his/her skills drastically.
http://www.amazon.com/ZBrush-Digital-Sculpting-Human-Anatomy/dp/0470450266/ref=sr_1_3?ie=UTF8&qid=1298208977&sr=8-3
http://www.flamingbrainstudios.com/
Currently waiting on this piece of reference material, Scott Spencer continuously prevails at delivering books that are outstanding for enhancing your character creation knowledge through Zbrush. Definitely recommend to any artists that has basic knowledge of Zbrush and needs to further hone his/her skills drastically.
http://www.amazon.com/ZBrush-Digital-Sculpting-Human-Anatomy/dp/0470450266/ref=sr_1_3?ie=UTF8&qid=1298208977&sr=8-3
Tuesday, February 15, 2011
Thursday, February 3, 2011
"Out with the old, in with the new" Website
Alright it's official, the new portfolio site is finished. Dan Dilsaver was the web designer behind my new portfolio. His email is dandilsaver@gmail.com. Hope you all like it and comments are always welcome.
www.aaronmwolford.com
www.aaronmwolford.com
Monday, January 10, 2011
Wednesday, December 22, 2010
Updates...New & Old
So it's almost time for my site to relaunch, with that in mind I decided to go back and re-texture old models and work on some new and fresh ones as well. Here are some examples of what my site will have in store. The main difference in my site changes is that every asset will be rendering in real-time. I've been playing with new engines and getting a feel for the differences in rendering qualities. So far I've used UDK, Unity 3, and the ever impressive and simple to use Marmoset Toolbag.
Tuesday, December 21, 2010
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